Kim's Publications:

Kim Binsted. "Tongue-Tied: The disadvantages of using natural language for interstellar message composition." To appear in Between Worlds: The Art and Science ofInterstellar Message Composition, Cambridge: The MIT Press, 2004,  Douglas A. Vakoch, Ed.

Kim Binsted and Jared Takazawa. "A hypothesis management system for interpreting SETI messages." To appear in the Proceedings of the 54th International Astronautical Congress, Bremen, 2003.

Kim Binsted and Nitin Nagar. "A framework for intelligent data gathering and 'triage' techniques in self maintaining ad hoc wireless sensor networks for a Martian environment." To appear in the Proceedings of  the 2003 International Conference on Parallel and Distributed Processing Techniques and Applications (PDPTA) 2003.

Ben Bergen and Kim Binsted. "The cognitive linguistics of scalar humor." Proceedings of the Sixth Conference on Conceptual Structure, Discourse, and Language, Houston, 2002.

Kim Binsted, Shigeo Morishima, Frank Nielsen, Claudio Pinhanez, and Tatsuo Yotsukura. "HyperMask: Projection onto 3D moving surfaces." Interactive Experiences, Interact'99.

Kim Binsted, Shigeo Morishima, Frank Nielsen and Claudio Pinhanez. "HyperMask: Virtual Reactive Faces for Storytelling". Emerging Technologies: The Millenium Motel. SIGGRAPH 1999.

Claudio Pinhanez, Kim Binsted, Shigeo Morishima and Frank Nielsen. "Projecting Computer Graphics on Moving Surfaces: A Simple Calibration and Tracking Method"(PDF). Sketch & Applications, Novel Projection Methods Track, SIGGRAPH 1999.

Kim Binsted. "A talking head architecture for entertainment and experimentation." AAAI Fall Symposium "Emotional and Intelligent: The Tangled Knot of Cognition".

Kim Binsted. "Character design for soccer commentary." pp 23-35, Proceedings of the RoboCup workshop, 1998.

Kim Binsted and Osamu Takizawa. "BOKE: A Japanese punning riddle generator." The Journal of the Japanese Society for Artificial Intelligence 13(6), 1998. (in Japanese) A related paper in English is "Computer generation of puns in Japanese".

Kim Binsted and Graeme Ritchie. "Computational rules for punning riddles." Humor 10(1), 1997. The DAI technical report entitled "A symbolic description of punning riddles and its computer implementation"is a slightly modified version of this paper.

 Kim Binsted, Helen Pain and Graeme Ritchie. "Children's evaluation of computer-generated punning riddles."Pragmatics and Cognition 5(2), 1997.

 Kim Binsted and Osamu Takizawa. "A model of Japanese puns and its implementation." Proceedings of the Australian Cognitive Science Conference, 1997.

 Kim Binsted. "Machine humour: An implemented model of puns."PhD Thesis, University of Edinburgh, 1996.

 Kim Binsted and Graeme Ritchie (invited speakers). "Towards a model of story puns." A slightly revised version of "Speculations on Story Puns," which appeared in the Proceedings of the International Workshop on Computational Humour, 1996.

 Kim Binsted. "Using humour to make natural language interfaces more friendly." Proceedings of the AI, ALife and Entertainment Workshop, International Joint Conference on Artificial Intelligence, 1995.

 Kim Binsted, Alison Cawsey and Ray Jones. "Personalised Explanations for Patient Education." Proceedings of the Fifth European Workshop on Natural Language Generation, 1995.

 Kim Binsted, Alison Cawsey and Ray Jones. "Generating personalized patient information using the medical record." Proceedings of AI and Medicine Europe, Lecture Notes in Computer Science, Volume 934, pages 29-41, 1995.

Kim Binsted and Graeme Ritchie. "An implemented model of punning riddles." Proceedings of the Twelfth National Conference on Artificial Intelligence, 1994.

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